Design Engineering
Design & Architecture

Prototyping & Validation

Build and test interface hypotheses cheaply before committing to implementation. The goal is to discover problems at the lowest possible cost.

Prototyping is the practice of externalising design decisions into testable form before building the real thing. The key principle: fidelity should match the question being asked. Using high-fidelity mockups to test navigation structure is wasteful. Using wireframes to test visual polish is misleading.

Fidelity Levels

LevelToolTime to buildBest for testingNot useful for
Sketch / whiteboardPaper, ExcalidrawMinutesLayout concepts, IA validation, stakeholder alignmentVisual design, interaction details
Low-fidelity wireframeFigma (wireframe kit), BalsamiqHoursNavigation patterns, content hierarchy, flow coverageVisual preferences, micro-interactions
Mid-fidelity prototypeFigma (clickable)DaysTask flows, usability testing, developer estimationFinal visual polish
High-fidelity mockupFigma (full design)Days–weeksVisual review, accessibility audit, exact specificationsIA validation (too late to restructure)
Code prototypeReact + placeholder dataHours–daysPerformance feel, real interactions, responsive behaviourQuick concept validation (over-engineered)

Most teams skip fidelity levels and jump directly to high-fidelity mockups. This produces beautiful screens that test the wrong things. Validate structure at low fidelity, then layer in visual design.

Wireframing

Wireframes answer structural questions: where does each element live on the page, what is the visual hierarchy, and how does the user navigate between states? They use grayscale and generic placeholders deliberately — color and imagery introduce visual bias that distracts from structural feedback.

What every wireframe must show

  • All states: empty state, loading state, error state, populated state
  • All significant viewport sizes: mobile (375px), tablet (768px), desktop (1280px)
  • Navigation: how the user arrived at this page and where they can go next
  • Primary, secondary, and destructive actions — clearly distinguished by visual weight
  • Content placeholders that reflect real content dimensions (not Lorem Ipsum — use realistic copy)

High-Fidelity Mockups

High-fidelity mockups apply the design system decisions from the previous phase — exact colors, typography, spacing, and component variants — to produce screens that a developer can implement directly. Every value in a high-fidelity mockup should correspond to a design token.

Figma organisation for dev handoff

Recommended Figma file structure
📄 [Project Name] — Design System
  ├── Page: Tokens (colors, type, spacing)
  ├── Page: Components (all primitive + composite components)
  └── Page: Patterns (recurring layout patterns)

📄 [Project Name] — Screens
  ├── Page: Flows (annotated user flow diagrams)
  ├── Page: Desktop (1440px)
  ├── Page: Tablet (768px)
  ├── Page: Mobile (375px)
  └── Page: States (loading, error, empty for key screens)

Use Figma Variables (equivalent to design tokens) mapped directly to your CSS custom property names. This creates a one-to-one mapping between design and code that eliminates translation errors during handoff.

Usability Testing

A usability test gives real users a set of tasks to complete on a prototype, without assistance. The tester observes, listens, and records — they do not guide or explain. Five participants uncover approximately 80% of usability problems (Nielsen's Law).

Test script structure

  1. Introduction (5 min) Explain the session format. Emphasise that you are testing the design, not the participant. Ask the participant to think aloud as they work.

  2. Background questions (5 min) Confirm the participant matches your target user profile. Ask about their current workflow without the new feature.

  3. Task scenarios (30–45 min) Present 3–6 realistic task scenarios. Each scenario gives context without revealing the solution path. Measure: task completion rate, time on task, error count, and satisfaction rating.

  4. Debrief (10 min) Ask open-ended questions about the experience. What was confusing? What was missing? What worked well?

Issue severity rating

SeverityDefinitionAction
Critical (4)Prevents task completionBlock release until fixed
Serious (3)Significant difficulty, most users failFix before release
Moderate (2)Some users struggle but eventually succeedFix in next iteration
Minor (1)Cosmetic or very infrequentBacklog for future consideration

Design Handoff

Design handoff is a structured transfer of design specifications to engineering. A complete handoff eliminates the most common source of implementation drift: developers making guesses about design intent.

Handoff deliverables

  • Annotated screens: every non-obvious behaviour documented inline in Figma
  • Interaction specifications: animation duration, easing, trigger conditions for every transition
  • Responsive specifications: how each component adapts across breakpoints
  • State inventory: screenshots of every component state (default, hover, focus, disabled, loading, error)
  • Accessibility annotations: ARIA roles, focus order, heading hierarchy, alt text for images
  • Asset exports: icons, illustrations, and images at required resolutions and formats
  • Design token mapping: which token each design decision maps to in code

Design & Architecture Phase Exit Checklist

The Design & Architecture phase is complete — and implementation may begin — when every item below is checked. This is the quality gate between definition and development.

ItemOwnerHow to verify
All functional requirements documented and reviewedProductRequirements doc signed off
All NFRs have numeric targetsEngineeringConstraint inventory complete
Site map covers all pages including edge-case routesProduct + EngineeringSite map reviewed by both
User flows cover happy path + error recoveryDesignFlows reviewed in walkthrough
Design tokens defined and mapped to code variablesDesign + EngineeringToken file in repo
All component variants and states mocked upDesignFigma audit — no missing states
Responsive mockups at all breakpointsDesignMobile + desktop reviewed
Usability testing completed on mid-fi prototypeDesignTest report with severity ratings
Accessibility annotations on all screensDesignAnnotations visible in Figma
All open questions resolvedProductOpen questions log is empty
Component specifications written for all new componentsEngineeringSpec files in repo

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